Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Unity stop light going through walls.
This gameobject has a boxcollider on it.
Is there a way to stop the light going through walls.
Since you re using unity free put the plane on a specific layer.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
Hi i have a light source with shadows in a maze in this scene it is the only one light source.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Unity is the ultimate game development platform.
I don t fall through the floor.
In that case you ll need to be a bit more clever.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
Now the light will not affect the object.
Baking your lightmaps will fix it.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
The layers are the dropdown box in the upper right of the inspector.
You have a point light source behind some walls.
I ve sized the collider to be 0 1 larger than the section of the wall.
These options have obvious edge cases that can t be easily resolved.
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Most of the time this works.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.